Hello all new players,
We will be posting some simple newbie guides so that they may help you get on your feet and learn the basics of this game. So here we go.
As you start your first day in the game, you'll notice you have your first building, (City Hall) as a level 1. The City hall is the basis for features and certain levels are required to accomplish quests or make new buildings.
If you click on the City Hall, you'll notice 8 features:
'Buildings, Production, Adjust Tax Rate, Pacify, Levy, City Rename, Wilderness, Cities'.
Buildings - Clicking this will show you what current buildings you have in your city, and the level of each.
Production - Production will show you what your current production levels are (0-100), the basic production of each resource, the added bonuses and finally the Total Production (what your currently making from each resource / hour).
Adjust Tax Rate - This feature is used to adjust your cities tax rate. Tax rate shares a ratio with Loyalty out of 100. (i.e whatever your tax rate is, your loyalty will be 100 - tax rate. ((ex. tax rate = 20%, 100 - 20 = 80)) therefore, your loyalty will be 80). Note: You do not want to set your tax rate more than 20% until you get more experienced in the game, and find your limits as this has an effect on population and loyalty which can cause problems if not taken care of properly. The more population you have, the more money you will make.
Pacify - Pacify is a function that aids you in a time of need. If your city comes under attack and your loyalty falls low, and your Discontent begins to raise, you may use some of these functions of Pacify to help in aiding to get your levels back to a stable position. As well you can use it to raise your population, quickly, for a certain period of time.
Levy - A function simply used to get a small amount of resources, but be careful as it lowers your loyalty by 20 every time it is used.
City Rename - Simply used to rename your city.
Wilderness - When pressed, this button will show you what current wildernesses you own. Note: A wilderness is a valley that when occupied, gives you a certain % of resources every hour. (Swamps, Lakes, Deserts, Forests etc..) You will see these on your map. Note: You always want to scout a wilderness first before you attack it, so you know what troops you must send in order to be able to defeat it.
Cities - This feature simply shows what current Cities you have, and how many.
Now, let's get into the buildings, their purposes, and their levels.
Every building has a level. Each level gives a benefit as to what that buildings purpose is. For example, a barracks will need a certain level to be able to produce certain troops. In turn, the University will need a certain level to be able to research a special military research which is also needed to produce troops in the barracks.
So now for the buildings and their purpose:
----CITY----
Town Hall - As mentioned above, the Town Hall is basically responsible for the features listed in it, as well as each level raised, you gain 3 'resource fields'.
Cottage - The cottages are used to house troops and peasants. With each construction and upgrade of a cottage, you gain more population which in turn, adds production to your hourly gold. You always need cottages to be able to make more troops or peasants.
Public House - The public house is where you can recruit Officers. Officers have special abilities which in turn, help your city and it's resources. With every upgrade of your public house, your list of available Officers is increased. (i.e if your public house is level 4, you will see 4 different Officers, all with different statistics)
Pleasure Palace - The pleasure palace is used to house those Officers. With every upgrade of your pleasure palace, you are able to house 1 more Officer. (i.e if your pleasure palace is level 4, you can store up to 4 Officers)
Horse Breeder's Guild - The HBG is used to speed up productions of Horse-Mounted troops. For every level upgraded, your Horse-Mounted troops will be produced that much faster.
Relay Station - The main purpose of the relay station is to speed up transportation of troops and resources between your own cities and your allies cities. With each level of relay station upgraded.
Rally Point - The rally point is used to hold Military Strategies. With each level of rally point upgraded, you are able to make that many more attacks or movements. (i.e if your rally point is level 2, you can make 2 'marches' or transports).
Exchange - The exchange is where all of your transactions will be handled. Here, you can sell resources to players or the NPC trader (computer controlled) as well as buy from other players or the NPC trader.
Forge - The main purpose of this building is to aid your troops in defense and battle. For every level of forge, you will gain additional armor upgrades and attack upgrades for your troops.
University - The University is where you will learn all of your most important researches needed in striving to become a powerful warlord. Here you will be able to research not only resource upgrades, but military and financial.
Warehouse - The warehouse is the key to store your valuable resources when under attack. Here you can choose what ratio of your resources you would like to be held, so when under attack you don't lose all of your hard earned resources.
Embassy - The embassy. This building is used for the purposes of creating or joining an Alliance. You will need a level 1 Embassy to join an Alliance, or a level 2 to be able to create your own. Not only that, but your embassy allows other Alliance members to garrison your Cities as well as more helpful options you will later discover.
Barracks - Barracks. This is where all your mighty troops and hard working peasants are made. You will need certain levels of other buildings and researches to be able to create more troops. Remember, every troop you make takes off some food production as well as population, so make sure you always maintain a positive food production and have plenty of cottages to support those troops.
Workshop - The workshop is used to be able to research your most feared military weapons. You will need to upgrade your workshop to a certain level to be able to research some military researches, which will enable you to build powerful siege weapons.
Beacon Tower - Your beacon tower is used to warn you of incoming invasions from other forces. When you are about to be attacked, depending on your beacon tower level, your beacon tower will send you a 'report' explaining to you what forces are coming and how long till they arrive. This is the key in your city's defenses.
Walls - Walls are used as your main city defense. Not only do walls add more protection from attacks, but they also are used to create units to help defend you from incoming attacks. With each level of walls produced, you will gain more durability on those walls, and be able to produce higher level units which will greatly increase your chances of surviving an attack.
These are resource fields. They will help you increase your productions of resources per hour.
Farm - Here is where you create food to feed your troops and peasants. With every upgrade and production, your food production per hour will be increased.
Lumber Mill - The lumber mill is used to create lumber, which is used in most buildings. With every upgrade and production, your lumber production per hour will increase.
Quarry - The quarry is used to gain stone. With every upgrade and production, you will gain more stone per hour.
Iron Mine - The iron mine is where all your iron is found. Every upgrade and production will add to the hourly iron you produce.
Now, we will discuss some of the terms and productions of certain buildings.
As mentioned earlier about your 'Officers' these are hired and stored in your Public House and Pleasure Palace. All of your Officers you will find, are hired in your Public House. If you click on it, you'll notice it has a list of available Officers to recruit (based on the level of your People).
To access this, simply click on your Pleasure Palace and then press 'Appoint Military Officer' and then make your selections from there.
You'll also notice some statistics, Politics, Attack Power, Sagacity, and Fidelity.
Politics - Politics is the main statistic you look for when appointing a Mayor. For every point in Politics, your hourly productions of each resource, including gold, will increase by a certain %.
Attack Power - Attack Power is the statistic you want most when appointing a warlord. This will greatly affect the outcome of a battle as the higher your Attack Power is on your Commander, your better your chances for survival are for your troops.
Sagacity - Sagacity is used best for the long researches. This is helpful when you have a large research ahead of you.
Fidelity - This is the current Loyalty of the Officer. Be careful and watch this as you don't want it to drop too low.
----TROOP TYPES ----
Peasants - Peasants are the work horses of the city. They are used to work in fields, build population, transport resources, and are used as a last resort in case needed in military conscription.
Infantrymen - The infantryman is the basic combat unit, which uses face to face combat when attacking an enemy. You can produce many of these, however, they will not last long.
Scout - The scout is the main form of a reconnaissance unit. They are used to give detailed information about what units are defending another player or NPC's city(s), as well as the units defending valleys, as well as how many of each. Scouts are only able to kill other scouts, not a strong military unit at all.
Billmen - Billmen are a type of infantrymen, which utilizes a long spear in hopes of terrifying the opposing armies. The long spear gives an advantage to some types of infantry but is not well used for close up assaults.
Grenadier - Grenadiers are the most physically powerful type of infantry unit. Usually leading battles these infantry men are the first to engage, in hopes of overwhelming the enemy by shear force.
Musketeer - Musketeers were a form of infantrymen that carried a the musket with possibility of attaching a bayonet. Not only were these infantrymen powerful with the rifle, but with the bayonet attached could also be used in a rush against the enemy. A great many of these can wield great power!
Hussar - Hussars are a light form of cavalry. Usually lightly armored these units are great for fast plunders and quick attacks as they are fast and their easy mobility aids them in attacking small groups of enemy units.
Dragoon - Dragoons. The heavy cavalry made to charge their way through the enemy lines. Armored with heavy plates, these masters of the horse are great for charges in any situation!
Convoy - Convoys are primarily used as transportation mounts. They carry large amounts of plundered resources back from other cities and valleys. No military power at all.
Howitzer - This small barreled piece of equipment was used as a way of breaking infantry lines. Not a very strong piece of equipment, however, it was more of a strategic way of dispersing formations of infantrymen and horsemen so that the heavy artillery 'cannons' could make dust out of the enemy!
Siege Engine - These are used to smash their way through enemy walls and fortifications! The heavy defensive plates on these siege weapons make them almost in-destructible!
Cannon - The most powerful piece of military equipment. The cannon was used to wipe out massive areas of infantrymen while in formation. The cannon had a long range, which made it virtually unable to destroy unless the allied lines were broken through. This pain maker is what every army wanted!